GMTL

This is the detail page of the paper
GMTL: A GART Based Multi-task Learning Model for Multi-Social-Temporal Prediction in Online Games.

View the Project on GitHub fuxiAIlab/GMTL

MVAN

The paper is accepted by the 28th ACM International Conference on Information and Knowledge Management (CIKM 2019).

Authors

Jianrong Tao (NetEase Fuxi AI Lab); Linxia Gong (NetEase Fuxi AI Lab); Changjie Fan (NetEase Fuxi AI Lab); Longbiao Chen (Xiamen University); Dezhi Ye (NetEase Fuxi AI Lab) and Sha Zhao (Zhejiang University)

Abstract

Multi-social-temporal (MST) data, which represent multi-attributed time series corresponding to the entities in multi-relational social network series, are ubiquitous in real-world and virtual-world dynamic systems, such as online games. Predictions over MST data such as social time series prediction and temporal link weight prediction are of great importance but challenging. They are affected by many complex factors, including temporal characteristics, social characteristics, collaborative characteristics, task characteristics and the intrinsic causality between them. In this paper, we propose a graph attention recurrent network (GART) based multi-task learning model (GMTL) to fuse information across multiple social-temporal prediction tasks. Experiments on an MMORPG dataset demonstrate that GMTL outperforms the state-of-the-art baselines and can significantly improve performances of specific social-temporal prediction task with additional information from others. Our work has been deployed to several MMORPGs in practice and can also expand to many related multi-social-temporal prediction tasks in real-world applications. Case studies on applications for multi-social-temporal prediction show that GMTL produces great value in the actual business in NetEase Games.

Datasets

todo